Byron Jennings
About
Born in Seattle, and raised all over the world. I've experienced a myriad of cultures and people, each with their own ways and ideas. These experiences have shaped and molded me into the person I am today, and these qualities show in my work.
I built my first computer in elementary school, my first robot in high school, designed webpages for my classmates and friends all through secondary school, and took over teaching a college Photoshop class when I was 17.
Whether digital media, or industrial design, I always love realizing new concepts, and thinking of new, creative and inventive ways to tackle old problems.
SOFTWARE EXPERIENCE
Substance Designer Substance Painter
Autodesk Maya Autodesk Mudbox
Adobe Photoshop Adobe Premier
Adobe After Effects Marvelous Designer
Hammer World Editor Adobe InDesign
Unreal Engine Unity Engine
Autodesk Revit Autodesk 3d Studio Max
Adobe Illustrator CryEngine
ACADEMIC HISTORY
-University of Washington - Bachelor of Arts (Interdisciplinary Visual Arts)Graduated June 2010
-Seattle Central Community College - Associate of Arts (Emphasis in Digital Arts) Graduated June 2006
PROFESSIONAL EXPERIENCE
-3D Artist, Amazon - Seattle, WA (2019-2022)
-Freelance 3D Artist, Studio XF8 - Seattle, WA (2013-present)
-Lead Designer, TESZARA - Aoyama City, Tokyo, JP (2012-2013)
-Instructor/Lead Designer, Delacruz Company Ltd. - Saitama City, Saitama, JP (2011-2013)
-Level 2 Software Development Engineer, Microsoft Game Studios - Redmond,WA (2010-2011)
-Software Compliance Specialist, VMC Game Labs - Redmond,WA (2010)
-Creative Consultant (NDA), Monolith Games - Kirkland, WA (2007-2010)
-Functionality Engineer, VMC Game Labs - Redmond,WA (2007-2010)
LANGUAGES
- English (Fluent)
- Japanese (Conversational)